Opinion is a quick column for when I’ve been getting my think on.
Capping the length of a Warsong Gulch match at 20 minutes in Patch 3.2 will not solve the inherent problems that cause turtling, it will only prevent matches of nightmare length. We need better fixes.
- Add a lengthy delay to flag respawns.
- Hasten the flag carrier debuff.
- Create a mortal strike power up.
A good instance of Warsong Gulch provides more fun than any other battleground, more opportunities for small scale combat, and a greater sense of player efficacy. The down side is that two flag carriers supported by three healers each may never die, ever. BORING, but it can be fixed. Read on. (more…)