Archive for July, 2009

I was chatting with Jong the other day… Yes, I have a golden bat phone that must be handled with asbestos gloves so I’m not burnt by his radiant awesomeness.. and somehow we got onto the subject of our (Australian) barbarian rugby players.

Something about how awesome us Aussies were, and how he was prepared to wipe half dozen times in his 1st encounter before he ripped his shirt off.

Ohh no that’s right, I referred to Australia as Oz and he wondered if folk from Oz referred to Oz as Oz.

My response was:

Yeah Aussies are inherently lazy and Oz is one less character that Aus, yet sounds the same.

He was surprised he hear we Aussies are (can be) lazy as his image of us is our barbarian rugby players (more…)

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I don’t know if they are as common in your part of the world as they are here in Australia, but we have this phenomena called comeback tours. Some bands specifically have last shows and break up purely to have comeback tours.

There is one guy, John Farnham, that is the master of this art. Even though 80% of Australians say “thank god and good riddance” everytime he has a farewell tour, he’s back a year or two later.

That said, there are some comebacks I crave. Sex Pistols was one such tour, and if I didn’t get so drunk and fall asleep, I might have enjoyed the failfest it was.

There is one (ok two) blogger comeback tours I would love to see… She of too little mana, Megan (more…)

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Opinion is a quick column for when I’ve been getting my think on.


Capping the length of a Warsong Gulch match at 20 minutes in Patch 3.2 will not solve the inherent problems that cause turtling, it will only prevent matches of nightmare length. We need better fixes.

  1. Add a lengthy delay to flag respawns.
  2. Hasten the flag carrier debuff.
  3. Create a mortal strike power up.

A good instance of Warsong Gulch provides more fun than any other battleground, more opportunities for small scale combat, and a greater sense of player efficacy. The down side is that two flag carriers supported by three healers each may never die, ever. BORING, but it can be fixed. Read on. (more…)

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What’s better…

  • 10 Regulars tackling Naxx?
  • 8 Regulars + 2 PuGs tackling Naxx?
  • 8 Regulars only tackling Naxx?

Crazy Thinking

I had this crazy idea mid-last-week, why lose 1/2 hour to 1 hour LF2M Normal Naxx, when the 8 of us could just give it a go by ourselves. Let’s face it, more often than not, 2 people go down in the 1st 15 seconds of any fight, so what’s going to be the difference…

Hey, there’s even an achievement for it, The Dedicated Few. (more…)

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The 7 heavens and 7 hells of WoW

For many players WoW is Heaven, for many it is Hell.

For most of us, I think it is a balance (maybe the only balanced part of the game), 7 heavens and 7 hells.

Seven Heavens

Ease of play

Whether you’re a hardcore player or newbie, the interface is easy to use. Sure there will be a few stumbles at 1st, but soon enough you can focus on the world while your fingers do the work.

It wasn’t always this way. There is a reason there are so many UI mods. These days it’s for convenience, back in Vanilla it was for playability (more…)

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Rather it’s an apology to those of you that have stumbled across my blog via a google search on 3.2 patch notes and been excited about the Mages to get healing tree, PvE Frost spec, PvP Fire Spec plus more in 3.2 patch notes post.

There have been a lot of you, 3,326 so far, well as I write this post, there will be more before the post is published.

This isn’t just an apology though, it’s also a thank you..

You see, you could have been nasty about it, you could have trolled the post and cursed me for wasting your time, but you haven’t.

Even more amazingly some of you have put the link on your guild forums… like this lot.. (more…)

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Vael 03

Last week was Old World night and it was pretty much a flip of the coin… AQ40 or Black Wing Lair (BWL).  Thanks to Prelimar, we knew it wasn’t going to be a cake walk, so really it just came down to which we thought we could do before 1am when one of our Tanks had to log.  We chose BWL because one of our crew had done it the hard way, uphill both ways in the snow back at level 60… so someone knew which corner to turn and when (more…)

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