A new twist on an old issue…
If Women Ruled WoW (Machinima ft. The Women of WoW, Jesse Cox, and WoWCrendor)
Gnomer and Out!
I recently wrote, as an aside, of the power of a team of Priests in WSG Life Gripping (yeah OK, Leap of Faith) a flag carrier across midfield in a long chain.
My last post was about peeling FTW, and many of the contents of this post are peels of one sort of another.
I was inspired by another use of Leap of Faith over the weekend which got me considering all those utility tools we have and their use in the WSG and Twin Peaks Battlegrounds
Lot’s of classes have snares, stuns and CCs (which I will get to), but just like snakes and ladders you want the Enemy Flag Carrier (efc) closer to your base – further from theirs.
Whether you pull back or blow back, they are precious yards that the efc has to regain. At times this is will just slow their forward momentum, at others snatch victory from a certain flag cap defeat.
The one thing to consider (as I was made acutely aware in TP the other day… In ALL CAPS), is you need to pick your time. Death Gripping or blowing an efc from your death dealing team mates may give the efc the break they need (Like cycloning an enemy on 10% health when everyone’s cooldowns are blown and the kill window is lost – not cool!).
One step forward, two steps back. A Death Grip can do this to an efc, especially if properly timed with a follow up Chains of Ice or other snares, stuns and CC. The efc will blow his trinket early and be left at the mercy of your flag chasers.
You could also pull the efc sideways across the field into the waiting arms of your flag running group – away from the support of his group. Of course if his support group has a priest it could become a game of flag-carrier-tennis.
Gripping the last chance
You can smell the sense of frustration in a flag carrier as they reach the podium for a cap, only to be yanked back to the doorway.
That last second tackle is worth 1000 midfield (more…)
It peels good to win doesn’t it?
In both PvE and PvP winning usually involves defeating an opponent and/or gaining an objective.
Sometimes to kill one opponent, we have to deal with several.
In PvE, we deal with this in one of two ways:
In PvP, whether BGs, Arenas or World PvP, AoE doesn’t work so well. Some of us are intelligent enough to know when we are standing in the bad, and without the computer generated concept of threat, we can move away. Of course some people will play by human generated threat, and just stand and slug it out, ignoring the negligible incoming damage.
CC and snares, even with their reduced duration and diminishing returns in PVP, are still the best way to deal with masses of opponents.
Your 1st reactions when entering mass combat should be:
So let’s talk about peeling, probably only a term known, in context, by PvPers even though it has fundamentally the same intent as CC’ing or kiting adds in PvE.
The objective is to peel (more…)
I don’t play to give up.
At a time when more often than not people are lamenting the lack of difficult PvE encounters, I have chosen to spend my time playing against people, unpredictable people, in PvP encounters.
Katherine commented on my last post that people probably just want to collect their honor for the loss and start again.
I’m sure she’s right, after all 3 quick losses will give you the same honor as one long win and significantly more than one drawn our loss.
Still I don’t play for honor points, I play for battleground honor.
The honor of knowing I never gave up, I gave as good as I can for as long as the battle lasted.
Really, we are lucky to get honor for a loss.
Imagine a boss kill attempt, where you are given gold and epics for taking the boss to 30%. You only get rewards in PvE for successfully completing a task.
When I enter a BG, it is to win it (more…)
Come on guys, let them cap 5 and get it over with quick
Ever heard that?
I swear I have heard it a million times.
A million times too many.
Often very early in the battle, usually someone confident they can take on the enemy singlehandly and win, it is only the rest of us that are losing the game for them.
Here’s a tip for them, or for you if you are one of these people.
There is a very quick method of ending the BG, you don’t have to wait for them to cap 5, you don’t have to wait for the game to end.
You already have anyway, so why not let the rest of us get on with it (more…)
100 gold, a red power crystal, a couple of xmas recipes and the odd herb.
This was the contents of my Druid’s bags, which doesn’t mean it was all his. This was in reality the sum total of all my characters possessions, including my bank alt, last played 3 months before The Burning Crusade launched.
Then The Burning Crusade approached, our guild was in trouble, a new Oceanic server came online, and in the quiet of the night 5 players quietly rerolled on the new server.
Gnomeaggedon was born…
Getafixsnow was forgotten.
These were the days before server transfers, race changes, name changes, sex changes or even game changes.
Gnomeaggedon was born in these times as well, but he exploded eager into Outland, where epically powered greens fell from mobs giving five times the XP as the hardest Vanilla boss. Gold nuggets could be found rotting on the ground.
Not long after Gnomeaggedon reached Hellfire Peninsula he had his epic land mount, something that Getafixsnow (and Snowdabow before him) had aspired to, knowing it would be forever out of his reach.
Very soon after, maybe only weeks later, Gnomeaggedon had his first flying mount.
Gnomeadeaden leveled at Unholy, with a side of Blood when I was taking too much punishment.
Gnomeaggedon was Fire, only Fire. PvE – Fire, PvP – Fire.
Gnomeadeaden has never been good at either spec, but being the hero class, it really didn’t matter too much. So slowly my fingers learnt which buttons to press independent of thought and sight.
Of course, just as I was getting the hang of it, I swapped Unholy for Frost.
Frost and Blood are great for PvP. Blood is great as you can hold a node, or tank a Battleground boss for a long time without healers. You may not do much damage, but you are damn hard to kill… while you are alive, no one is touching that flag.
Frost on the other hand is great for stopping and killing. Chains of Ice don’t just snare, but also trap. Hungering Cold will Iceblock a bunch of folks, giving you time to pick your target, or a chance for your flag carrier to get away.
If only I could remember the keybinds! (more…)