In Australia we call the world game Soccer. Of course we have to, with more than 4 codes of football (the main ones being Aussie Rules, Rugby Union, Rugby League and Soccer) we need to be clear about which game we speak of. Growing up in Melbourne, some will argue the heart of Aussie rules, I follow this code. I was fortunate enough to have a father that respected all sport, so Soccer is familiar enough to me. One of the fundamental differences between Aussie Rules and Soccer is the final scoreboard. Aussie rules is a high scoring game, usually for both sides, so there is never a lack of GOAL! moments. Soccer… Well 0/0 is as valid a result as any. Simply looking at a final scoreboard just doesn’t give an indication of whether a game is good or not. The same us true of Warsong Gulch. The game will end in 25 minutes no matter what and a 0/0 result is just as valid (hey, if I’m not getting extra honor, neither are the Horde!). Everyone loves a quick 3 cap, I am no exception, but often that 3 cap is the result of the complete failure of one team rather than the excellence of another
. Time is very important, you can win or lose a game by the clock. Just because there are only 2 minutes on the clock doesn’t meant that the game is over. There are achievements for capping within 75 seconds. With a chain of healers, a flag carriers feet won’t even touch midfield. When I see there is only 10 minutes left on the clock, I get excited. Those 10 minutes would be nail biting if I could take my hands from the keyboard. Whether the score is 0/0 at that point due to both teams being great, or absolute crap, at least we are evenly matched. Last night I was in a WSG where the flags were taken and held for nearly the whole 25 minutes, but never capped. The majority of our team were turtled with our flag carrier. The enemy flag carrier was surrounded by a ring of healers. For 23 minutes a few of us tried to take down that flag carrier, slowly picking off the healers, having them replaced.
It was insane!
The FC finally made a mistake, he ran from us… and his healers. He was done, but before we could return the flag a rogue nicked it and we started burning him down. We got him, but with so little time on the clock that we couldn’t cap.
IT WAS FREAKING AWESOME!
Another game we were behind 0/1 the whole game. At the 21 minute mark we capped. Our team ineffectually turtled (don’t (just) turtle folks, it’s easier for one player to get out with a flag than it is for 10 people to guard it), but managed to take the 1 flag carrier down. I hadn’t joined them in the turtle, I was in the horde base buying us insurance. The insurance I bought was the Horde flag, while I held that, they couldn’t cap even if they got the flag to the other end. I ran to the point behind their graveyard, the longest journey for them if they really, really wanted to cap.And they needed to cap. In WSG if the caps are equal, the last team to cap wins. They failed… We won! The thing about WSG is that the flag returns (or holds) are nearly as important as the caps. Like soccer, it isn’t all about the goals, it’s also how well you control the game. Keep your eye on the ball. Control the ball. Win! Gnomer and Out! Note: The chat text isn’t from the WSG battle described, as I didn’t take screenshots, but they are from a similar game were we snatched a victory with seconds on the clock. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. http://gnomeaggedon.net/2011/05/16/warson-gulch-like-soccer-with-more-blood/