<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: SotA tips, better than a guide</title>
	<atom:link href="http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/</link>
	<description>It&#039;s the end of the world as you know it - brought to you by a Gnome Mage with big balls of fire</description>
	<lastBuildDate>Sat, 09 Feb 2013 14:14:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: neutrallo</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7377</link>
		<dc:creator><![CDATA[neutrallo]]></dc:creator>
		<pubDate>Wed, 14 Apr 2010 16:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7377</guid>
		<description><![CDATA[I first discovered this by accident.  I was in the lower end of the bracket 72-ish and still learning the BG so I manned the guns since I figured my damage would be a bit lacking.  While doing so, I followed a lone player with my cannon sights over to the flag and shot him... it interrupted him, he tried again so I shot again to the same effect.  He kept trying and I kept interrupting.  And then I started to giggle like a schoolgirl.

Unless you are being trounced (and if you are, none of this matters) it&#039;s a win / win tactic.  You either make capping impossible, or you make them come kill your cannon.  Either way, they burn the timeclock, which is a precious resourse there.

And boy am I glad that the recent patch makes the AV zerg much tougher... I witnessed a 4-6 man General kill once (two of them broke off to kill me... briefly).  As a group of 6, they were more than enough to kill the boss with ALL FOUR towers intact... it was as impressive as it was hideous.]]></description>
		<content:encoded><![CDATA[<p>I first discovered this by accident.  I was in the lower end of the bracket 72-ish and still learning the BG so I manned the guns since I figured my damage would be a bit lacking.  While doing so, I followed a lone player with my cannon sights over to the flag and shot him&#8230; it interrupted him, he tried again so I shot again to the same effect.  He kept trying and I kept interrupting.  And then I started to giggle like a schoolgirl.</p>
<p>Unless you are being trounced (and if you are, none of this matters) it&#8217;s a win / win tactic.  You either make capping impossible, or you make them come kill your cannon.  Either way, they burn the timeclock, which is a precious resourse there.</p>
<p>And boy am I glad that the recent patch makes the AV zerg much tougher&#8230; I witnessed a 4-6 man General kill once (two of them broke off to kill me&#8230; briefly).  As a group of 6, they were more than enough to kill the boss with ALL FOUR towers intact&#8230; it was as impressive as it was hideous.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnomeaggedon</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7346</link>
		<dc:creator><![CDATA[gnomeaggedon]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 21:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7346</guid>
		<description><![CDATA[Excellent points. 

The difference between the demos in SotA in different brackets is similar to the bosses in AV. 

Only three to take out Galv? Insane!

Using the guns to protect the gys is also an excellent idea. Even a well geared good pvper will be overcome tere if the enemy really wants it... They will definitely be worn down. 

But one from the relative safety of the guns could cold the gys indefinitely]]></description>
		<content:encoded><![CDATA[<p>Excellent points. </p>
<p>The difference between the demos in SotA in different brackets is similar to the bosses in AV. </p>
<p>Only three to take out Galv? Insane!</p>
<p>Using the guns to protect the gys is also an excellent idea. Even a well geared good pvper will be overcome tere if the enemy really wants it&#8230; They will definitely be worn down. </p>
<p>But one from the relative safety of the guns could cold the gys indefinitely</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neutrallo</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7340</link>
		<dc:creator><![CDATA[neutrallo]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 17:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7340</guid>
		<description><![CDATA[SotA was a favorite of mine in the 71-79 bracket because the demolishers were hearty enough to stand some punishment so relic grabs were common.  In that bracket, cannons are actually a VERY useful tool (particularly for those at the lower end of the bracket whos gear may not be optimal).

At 80 however, its true that the vehicles have not scaled with the gear and it becomes hard to do anything other than cluster in piles of PvP with no hope of objective seeking.

I will say that guns on the second tier have one fantastic use in either version (or at least did... haven&#039;t been there in a while).  Someone sitting in the inner guns on the 2nd tier can target and spam the graveyard flag making it completely impossible for the attackers to claim the graveyard.  This tactic is generally worth the loss of a dps player, particularly an undergeared one.]]></description>
		<content:encoded><![CDATA[<p>SotA was a favorite of mine in the 71-79 bracket because the demolishers were hearty enough to stand some punishment so relic grabs were common.  In that bracket, cannons are actually a VERY useful tool (particularly for those at the lower end of the bracket whos gear may not be optimal).</p>
<p>At 80 however, its true that the vehicles have not scaled with the gear and it becomes hard to do anything other than cluster in piles of PvP with no hope of objective seeking.</p>
<p>I will say that guns on the second tier have one fantastic use in either version (or at least did&#8230; haven&#8217;t been there in a while).  Someone sitting in the inner guns on the 2nd tier can target and spam the graveyard flag making it completely impossible for the attackers to claim the graveyard.  This tactic is generally worth the loss of a dps player, particularly an undergeared one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simple Battleground Strategies &#171; Cynwise&#39;s Battlefield Manual</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7307</link>
		<dc:creator><![CDATA[Simple Battleground Strategies &#171; Cynwise&#39;s Battlefield Manual]]></dc:creator>
		<pubDate>Mon, 12 Apr 2010 01:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7307</guid>
		<description><![CDATA[[...] Strand of the Ancients: Kill the Demolishers if you&#8217;re on defense, and protect them if you&#8217;re on offense. Use bombs when you can, stay away from the cannons, practice good graveyard control &#8212; but SotA is all about the Demolishers. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Strand of the Ancients: Kill the Demolishers if you&#8217;re on defense, and protect them if you&#8217;re on offense. Use bombs when you can, stay away from the cannons, practice good graveyard control &#8212; but SotA is all about the Demolishers. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shieldbreakr</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7250</link>
		<dc:creator><![CDATA[shieldbreakr]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 15:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7250</guid>
		<description><![CDATA[Good post and great point about the numerical advantage being far better when the defenders take the battle to the beach and set up on the docks instead of at the gates. SotA sets up the offense into predictable (and frequently bad) groups of 7 or 8. Allocating your defensive personnel in proper teams with healers and a GY on the beach behind you is the only point in the match where you will get to control their egress up the beach. 

I&#039;m with you: WTB teammates for BG&#039;s besides WSG (for the Horde, of course =) ).]]></description>
		<content:encoded><![CDATA[<p>Good post and great point about the numerical advantage being far better when the defenders take the battle to the beach and set up on the docks instead of at the gates. SotA sets up the offense into predictable (and frequently bad) groups of 7 or 8. Allocating your defensive personnel in proper teams with healers and a GY on the beach behind you is the only point in the match where you will get to control their egress up the beach. </p>
<p>I&#8217;m with you: WTB teammates for BG&#8217;s besides WSG (for the Horde, of course =) ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wednesday Reading &#171; Cynwise&#39;s Battlefield Manual</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7248</link>
		<dc:creator><![CDATA[Wednesday Reading &#171; Cynwise&#39;s Battlefield Manual]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 13:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7248</guid>
		<description><![CDATA[[...] has some awesome SotA Tips, Better Than a Guide for those who, ahem, didn&#8217;t look at Strand as the ideal filler between Wintergrasp and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] has some awesome SotA Tips, Better Than a Guide for those who, ahem, didn&#8217;t look at Strand as the ideal filler between Wintergrasp and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnomeaggedon</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7247</link>
		<dc:creator><![CDATA[gnomeaggedon]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 03:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7247</guid>
		<description><![CDATA[Yeah it took me a little while to adapt to premades. 

PuG instincts said run and help... Premade control said &quot;they got it, stay and do your allocated job&quot;]]></description>
		<content:encoded><![CDATA[<p>Yeah it took me a little while to adapt to premades. </p>
<p>PuG instincts said run and help&#8230; Premade control said &#8220;they got it, stay and do your allocated job&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnomeaggedon</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7246</link>
		<dc:creator><![CDATA[gnomeaggedon]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 03:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7246</guid>
		<description><![CDATA[&quot;But players would rather lose the game then die.&quot;

not this little greenhaired Gnome... I stare death in the face and..... Iceblock - blink -burn that bugger down!

Unfortunately the draws are all too frequent. If everyone read this guide draws would be closer to 100% of the games. 

The it would need to be renamed from Strand of the Ancients to Stranded in Frustration!]]></description>
		<content:encoded><![CDATA[<p>&#8220;But players would rather lose the game then die.&#8221;</p>
<p>not this little greenhaired Gnome&#8230; I stare death in the face and&#8230;.. Iceblock &#8211; blink -burn that bugger down!</p>
<p>Unfortunately the draws are all too frequent. If everyone read this guide draws would be closer to 100% of the games. </p>
<p>The it would need to be renamed from Strand of the Ancients to Stranded in Frustration!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnomeaggedon</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7245</link>
		<dc:creator><![CDATA[gnomeaggedon]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 03:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7245</guid>
		<description><![CDATA[Drowning people?

You mean drawing people... That&#039;s me calling out for help from within the graphics application!]]></description>
		<content:encoded><![CDATA[<p>Drowning people?</p>
<p>You mean drawing people&#8230; That&#8217;s me calling out for help from within the graphics application!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cynwise</title>
		<link>http://gnomeaggedon.net/2010/03/31/sota-tips-better-than-a-guide/#comment-7244</link>
		<dc:creator><![CDATA[Cynwise]]></dc:creator>
		<pubDate>Wed, 31 Mar 2010 01:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.net/?p=6299#comment-7244</guid>
		<description><![CDATA[Yeah, but your maps are funnier. I need more drowning people. 

Not capping the Southern/Yellow graveyard is exactly what I was talking about with graveyard contol and Rez vectors. Whenever that happens I facepalm, just because it makes the last stage of Strand so difficult. You want them rezzing as far away from you as possible.]]></description>
		<content:encoded><![CDATA[<p>Yeah, but your maps are funnier. I need more drowning people. </p>
<p>Not capping the Southern/Yellow graveyard is exactly what I was talking about with graveyard contol and Rez vectors. Whenever that happens I facepalm, just because it makes the last stage of Strand so difficult. You want them rezzing as far away from you as possible.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
