<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: The Problem with IWIN/Oh Shit! Buttons</title>
	<atom:link href="http://gnomeaggedon.net/2010/02/17/the-problem-with-iwinoh-shit-buttons/feed/" rel="self" type="application/rss+xml" />
	<link>http://gnomeaggedon.net/2010/02/17/the-problem-with-iwinoh-shit-buttons/</link>
	<description>It&#039;s the end of the world as you know it - brought to you by a Gnome Mage with big balls of fire</description>
	<lastBuildDate>Sat, 09 Feb 2013 14:14:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Kayllnn</title>
		<link>http://gnomeaggedon.net/2010/02/17/the-problem-with-iwinoh-shit-buttons/#comment-6713</link>
		<dc:creator><![CDATA[Kayllnn]]></dc:creator>
		<pubDate>Wed, 17 Feb 2010 17:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=6044#comment-6713</guid>
		<description><![CDATA[I have definitely had this problem on my shaman. Healing on my druid is easy, if someone needs a huge heal that&#039;s when I use nature&#039;s swiftness combined with healing touch. Tranquility has minimal use in raids, but if your whole group is dying and in range, it is pretty obvious to use it then. As a shaman using tidal force is very complicated because it isn&#039;t a quick big heal or something that is going to crit RIGHT NOW, to save someone&#039;s life. So I simply macroed it into my lesser healing wave, so that it is up as much as possible. I can&#039;t help it, I had to do this or else it was completely useless. Nature&#039;s grasp can easily be macroed to healing wave and chain heal, so that you can save a tank or a melee group who might be going down fast.]]></description>
		<content:encoded><![CDATA[<p>I have definitely had this problem on my shaman. Healing on my druid is easy, if someone needs a huge heal that&#8217;s when I use nature&#8217;s swiftness combined with healing touch. Tranquility has minimal use in raids, but if your whole group is dying and in range, it is pretty obvious to use it then. As a shaman using tidal force is very complicated because it isn&#8217;t a quick big heal or something that is going to crit RIGHT NOW, to save someone&#8217;s life. So I simply macroed it into my lesser healing wave, so that it is up as much as possible. I can&#8217;t help it, I had to do this or else it was completely useless. Nature&#8217;s grasp can easily be macroed to healing wave and chain heal, so that you can save a tank or a melee group who might be going down fast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JokeyRhyme</title>
		<link>http://gnomeaggedon.net/2010/02/17/the-problem-with-iwinoh-shit-buttons/#comment-6709</link>
		<dc:creator><![CDATA[JokeyRhyme]]></dc:creator>
		<pubDate>Wed, 17 Feb 2010 01:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=6044#comment-6709</guid>
		<description><![CDATA[Lumping lots of abilities into a single macro can cause some nasty red text to tell you that some of them aren&#039;t currently available, and there&#039;s even an error sound for it. You can, of course, disable this stuff in the options, but I prefer to leave them on and selectively disable them in my macros.

Check out my Blood Strike macro below:

#showtooltip Blood Strike
/run SetCVar(&quot;Sound_EnableSFX&quot;, &quot;0&quot;)
/cast 10
/cast !Rune Strike
/run SetCVar(&quot;Sound_EnableSFX&quot;, &quot;1&quot;)
/run UIErrorsFrame:Clear()
/cast Blood Strike

All of my self-buffs, trinkets, gloves, etc all get thrown into the middle part (between the SetCVar lines). That&#039;s so that if one of them isn&#039;t available, we don&#039;t get any error sounds. Then right before the actual ability, we clear out any red text (or quest objective completions, sadly) that might have appeared in the meantime.]]></description>
		<content:encoded><![CDATA[<p>Lumping lots of abilities into a single macro can cause some nasty red text to tell you that some of them aren&#8217;t currently available, and there&#8217;s even an error sound for it. You can, of course, disable this stuff in the options, but I prefer to leave them on and selectively disable them in my macros.</p>
<p>Check out my Blood Strike macro below:</p>
<p>#showtooltip Blood Strike<br />
/run SetCVar(&#8220;Sound_EnableSFX&#8221;, &#8220;0&#8243;)<br />
/cast 10<br />
/cast !Rune Strike<br />
/run SetCVar(&#8220;Sound_EnableSFX&#8221;, &#8220;1&#8243;)<br />
/run UIErrorsFrame:Clear()<br />
/cast Blood Strike</p>
<p>All of my self-buffs, trinkets, gloves, etc all get thrown into the middle part (between the SetCVar lines). That&#8217;s so that if one of them isn&#8217;t available, we don&#8217;t get any error sounds. Then right before the actual ability, we clear out any red text (or quest objective completions, sadly) that might have appeared in the meantime.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
