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	<title>Comments on: An Excellent Comment</title>
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	<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/</link>
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		<title>By: Kayllnn</title>
		<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/#comment-6663</link>
		<dc:creator><![CDATA[Kayllnn]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=5990#comment-6663</guid>
		<description><![CDATA[Awesome comment. I totally agree with him, and I find myself feeling the same way. I have missed BC sooo much! I am completely bored with WOTLK heroics, and most raids at that. I love BC, I suppose the next xpac, we can make one macro, hit it, and go afk for the raid.]]></description>
		<content:encoded><![CDATA[<p>Awesome comment. I totally agree with him, and I find myself feeling the same way. I have missed BC sooo much! I am completely bored with WOTLK heroics, and most raids at that. I love BC, I suppose the next xpac, we can make one macro, hit it, and go afk for the raid.</p>
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		<title>By: KJP</title>
		<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/#comment-6662</link>
		<dc:creator><![CDATA[KJP]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=5990#comment-6662</guid>
		<description><![CDATA[I think Snut had a point in there too, though.  The specific nerfs in question are, from my point of view, &quot;annoyance nerfs&quot;.  As in, nerfing the annoyance factor of bosses that were hardcoded to get in their three dispersions/rifts/sacrifices/whatever before they die, no matter how OP the party fighting them is.

There&#039;s obviously downside to the changes as Feralan made clear, but I think the root problem lies in the design of boss encounters in a way that failed to anticipate highly overpowered groups running them.]]></description>
		<content:encoded><![CDATA[<p>I think Snut had a point in there too, though.  The specific nerfs in question are, from my point of view, &#8220;annoyance nerfs&#8221;.  As in, nerfing the annoyance factor of bosses that were hardcoded to get in their three dispersions/rifts/sacrifices/whatever before they die, no matter how OP the party fighting them is.</p>
<p>There&#8217;s obviously downside to the changes as Feralan made clear, but I think the root problem lies in the design of boss encounters in a way that failed to anticipate highly overpowered groups running them.</p>
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		<title>By: Zobu</title>
		<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/#comment-6661</link>
		<dc:creator><![CDATA[Zobu]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 10:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=5990#comment-6661</guid>
		<description><![CDATA[I wonder if this problem could be solved by just (ok, &quot;just&quot;) adding another level of difficulty above Heroic. Give the mobs more health, make the trash packs bigger/have more casters, make them hit harder, maybe even give the bosses some new abilities.

Naturally there would have to be some incentive for tackling these hardmode heroics - a frost emblem for downing the last boss, and/or better loot (ilevel 232).

The important thing is they need to be challenging like regular heroics were when we were all still struggling to clear Naxx.]]></description>
		<content:encoded><![CDATA[<p>I wonder if this problem could be solved by just (ok, &#8220;just&#8221;) adding another level of difficulty above Heroic. Give the mobs more health, make the trash packs bigger/have more casters, make them hit harder, maybe even give the bosses some new abilities.</p>
<p>Naturally there would have to be some incentive for tackling these hardmode heroics &#8211; a frost emblem for downing the last boss, and/or better loot (ilevel 232).</p>
<p>The important thing is they need to be challenging like regular heroics were when we were all still struggling to clear Naxx.</p>
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		<title>By: Koch (Aszune)</title>
		<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/#comment-6660</link>
		<dc:creator><![CDATA[Koch (Aszune)]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 07:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=5990#comment-6660</guid>
		<description><![CDATA[I&#039;d call it a sliding scale again - Feralan is certainly right that proper raiding skills need to be learnt somewhere. 

This basically means either learning about not pulling aggro, controlling the size of your pulls and not standing in the bad in heroics - or in lower level raids. This may have been one of the ideas Blizzard was trying to follow with the weekly raid quest ... which seems to have backfired horribly.

There also are tough heroic achievements - especially when you get an average group, with three dps around the 2k mark, a great healer and a capable tank. Perfectly fine for heroics and yet achievements like &quot;Watch him die&quot; or &quot;Ruby/Emerald Void&quot; will still be worth bragging about. 

However, some of the TBC heroics - while pleasantly challenging for a while - also just completely lost all luster due to the fact that they still were annoying to complete after a year or two (I&#039;m looking at you, Shattered Halls). Some sense of progress is nice - and I think back in the olden days it was saved well by adding Magisters Terrace. Tricky to pull off all the way until WotLK was released - for me, anyway.

The new Halls of Reflection goes that way. With pickup groups this is still a daily struggle. If only one of the participants is not up to the game it&#039;ll end in a wipe or three. Not entirely surprisingly, people sometimes drop group as soon as they see the loading screen.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d call it a sliding scale again &#8211; Feralan is certainly right that proper raiding skills need to be learnt somewhere. </p>
<p>This basically means either learning about not pulling aggro, controlling the size of your pulls and not standing in the bad in heroics &#8211; or in lower level raids. This may have been one of the ideas Blizzard was trying to follow with the weekly raid quest &#8230; which seems to have backfired horribly.</p>
<p>There also are tough heroic achievements &#8211; especially when you get an average group, with three dps around the 2k mark, a great healer and a capable tank. Perfectly fine for heroics and yet achievements like &#8220;Watch him die&#8221; or &#8220;Ruby/Emerald Void&#8221; will still be worth bragging about. </p>
<p>However, some of the TBC heroics &#8211; while pleasantly challenging for a while &#8211; also just completely lost all luster due to the fact that they still were annoying to complete after a year or two (I&#8217;m looking at you, Shattered Halls). Some sense of progress is nice &#8211; and I think back in the olden days it was saved well by adding Magisters Terrace. Tricky to pull off all the way until WotLK was released &#8211; for me, anyway.</p>
<p>The new Halls of Reflection goes that way. With pickup groups this is still a daily struggle. If only one of the participants is not up to the game it&#8217;ll end in a wipe or three. Not entirely surprisingly, people sometimes drop group as soon as they see the loading screen.</p>
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		<title>By: SlikRX/Balthazario</title>
		<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/#comment-6659</link>
		<dc:creator><![CDATA[SlikRX/Balthazario]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 01:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=5990#comment-6659</guid>
		<description><![CDATA[They need some friggin 5 man hard mode content.

And someone&#039;s post over there about just grinding-type-quests for &quot;good&quot; loot is actually a decent idea.

But with the upcoming push for guilds, that aint gonna happen.

If you have the Gearscore addon, take a stroll &#039;round Dalaran now. 2 weeks ago, three were a few folks over 5K, with a TON around 4,000-4,500, and dwindling numbers below that.

Now, (most) everyone is 5K+. And yet the Heroics aren&#039;t really any easier. (or faster) On the &quot;plus&quot; side,I seem to be seeing more jerks in my daily PuGs...]]></description>
		<content:encoded><![CDATA[<p>They need some friggin 5 man hard mode content.</p>
<p>And someone&#8217;s post over there about just grinding-type-quests for &#8220;good&#8221; loot is actually a decent idea.</p>
<p>But with the upcoming push for guilds, that aint gonna happen.</p>
<p>If you have the Gearscore addon, take a stroll &#8217;round Dalaran now. 2 weeks ago, three were a few folks over 5K, with a TON around 4,000-4,500, and dwindling numbers below that.</p>
<p>Now, (most) everyone is 5K+. And yet the Heroics aren&#8217;t really any easier. (or faster) On the &#8220;plus&#8221; side,I seem to be seeing more jerks in my daily PuGs&#8230;</p>
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		<title>By: Klepsacovic</title>
		<link>http://gnomeaggedon.net/2010/02/10/an-excellent-comment/#comment-6658</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 00:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=5990#comment-6658</guid>
		<description><![CDATA[There is a line between accessible and trivial.  I think raids are at just about the perfect spot right now.  Heroics: trivial.  I admit that gear plays a role in it, but some heroics were just never hard.]]></description>
		<content:encoded><![CDATA[<p>There is a line between accessible and trivial.  I think raids are at just about the perfect spot right now.  Heroics: trivial.  I admit that gear plays a role in it, but some heroics were just never hard.</p>
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