Do you miss natural gatekeepers?
I know I do.
Of course at this point, you have no idea what I’m talking about.
This thought occurred to me while I was chatting to SlikRX/Balthazario, who has become a regular, like a real guildy, in Armaggedon’s Coming.
He brought his wife as well!
Anyway, I was chatting to Balth while I was running VoA. The raid leader clearly stated from the outset that it was a whole clear.
That was when I discovered that the raid I had joined, the one committed to clearing VoA was 1/2 full of one-wipe pansies.
Back in the good Old days
Which got me thinking and chatting to Balth.
He’s young enough, (/wink) in game terms anyway, that he didn’t experience the joys of gatekeepers in the Burning Crusade.
Kara is the perfect example of this.
We will ignore the attunement process, we will call that an un-natural gate keeper. Well go straight to the 1st boss.
Attumen the Huntsman
He was fundamentally a dps race, but there were enough twists that you had to keep it together avoid wipes and earn the right to go beyond him.
You could only afford one wipe, maybe two if you were a bit overgeared – and that was just on the trash leading to the boss.
You had 30 minutes to clear the trash and take down the boss before the trash reset.
I know people scoff at trash these days, but I was in plenty of Kara raids where the group couldn’t jump this 1st hurdle.
In many cases people wouldn’t pass this gate for 2 or 3 weeks, or if they did they would fail at the next one.
Imagine that, 3 weeks to get past the trash leading to the 1st boss! These days we need Blizzard programmed gates to ensure an entire raid instance isn’t one-shot on the first night.
Even if your raid made it past Attumen in those 1st few weeks, the next gatekeeper was ready to douse you in a cold shower of humility.
Sure some people got him on their 1st night, some even one-shot him, but for a long time he was the one that was likely to break the spirit of the raid.
Just because you got him once didn’t mean you would get him the next time. “On Farm” didn’t mean we had killed him once.
A bit of random boss selection, classes expected to use their skills, a defined kill order AND target switching mixed in with a fair dose of self survival skills made this a challenging, often frustrating, but always great encounter to finish.
The Curator was easy, once you knew how, once you learned to quickly change targets and burn down the adds, once you could pump out the damage at the right time, at the right target (Mmm sounds like Emalon) and as long as you didn’t have a Hunter (for some unknown reason, Hunters always pulled The Curator early and could never understand the instructions on how to not pull Curator).
These days we have loot Pinatas
WoLK doesn’t have natural gatekeepers, it has loot pinatas. The reality is if you don’t have the achievement for a boss kill in the 1st week of it’s release you are a nub.
Unfortunately it has breed a entitlement culture.
I’m entitled to fight the final boss and if you can’t dumb it down enough for me to get through, then you better make it optional & skippable.
Which brings me back to Emalon. This guy is a natural gate keeper, but Blizzard forgot to give him the keys!
Why is it that we can beat the new “hard bosses” but can’t beat him?
Why are we allowed to fight the new hard bosses without going through this natural gatekeeper?
I’ts good to fail… sometimes
I honestly believe the occasional wipe is good for a person. RL is not a series of one-shots, it’s a mix of close calls, one-shots and wipes.
I believe the true measure of a person is the ability to take a few knocks, scrape yourself off the floor and face the challenge again.
Some will suggest that this is a human nature problem, not a design problem. The thing is, I didn’t see this human nature before WoLK, so really the only design issue is that we can have a hissy fit and get bosses that are so easy that when we meet a natural gatekeeper we take our bat and ball and go home.
Gnomer and Out!
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