I had a LAN this weekend, 1/2 dozen of my closest mates. Tree Hugger Dave even flew the 2,000 odd km down to join in.
We had some WoW obligations (raids etc), but the rest was up to us.
We did a bit of CoD (Call of Duty) Zombie hunting… man that just makes me want to do head shots all day long…
Mmm head shots…
I managed to drag Mr. Z into some battlegrounds.
He’s one of those PvE Rogues… the ones where the guild doesn’t even bother to raid unless he’s there.
PvP… he’s scared… he doesn’t even have the bread-and-butter PvP Rogue skills on his toolbars!?! (I didn’t know you could roll a Rogue unless it was a cheap-shotting mongrel)
That changed pretty quickly when Mr. Tree and I took him on a tour of some of the BGs.
He enjoyed it.. once he realized Death was a natural part of pwning the opposition he just slipped right into the frenzy that is PvP.
I got the taste for blood.
He enjoyed it…
I couldn’t get enough.
I have been in and out of one battleground or another all weekend. When I got tired of blasting, I healed. Tired of healing, I blasted.
Once again, WSG was the one that really caught my mind. I spent plenty of time in Arathi Basin, Strand of the Ancients, Isle of Conquest. Wintergrasp of course, but in the end, it was Warsong Gulch that got my fireballs pulsing.
Win or loss, was irrelevant.
Quality of the battle was the thing, and in some of those I was firing, not that your would necessarily see that in the scoreboard, there are some things that scoreboard cant show.
I do wish sometimes that the BG achievements weren’t one-offs. It’s great when you get the 1st achievement, but I would love it if they popped up every time you met the criteria.
Something like in Unreal Tournament when you score a Double Kill.. some little thing to make your pulse race a little faster, something to spur you and your team mates on.
Easy Mode, Hard Mode, whatever gets you into the battlegrounds
It’s definitely easier hitting a BG as a healer for the 1st time, while your targets aren’t static, your healing frames are and at least you know where your heals are coming from – you.
Don’t let that dissuade you if you are DPS, even DPS without a single PvP oriented skill on your task bars, it really is fun as hell doing your best to slow and then stop the opposition – remember your key targets are the healers… you must remember that.
- Your healers will win the game for you by keeping you alive.
- The opposition’s healers will lose the game for you by keeping their DPS alive.
But, don’t be afraid of death!
PvE teaches you that death is bad and comes at a cost, a big cost in lots of ways.
- Durability & therefore repair costs.
- A long ghost run back to the last spot in the instance
- Probably a wipe, not just your death, but the deaths of your group mates and the frustration of banging your head against the brick wall.
PvP teaches you that death is:
- A momentary respite in the chaos
- The chance to regroup and attack another front
- An opportunity to rejoin the battle at full health and mana.
Dying can be a part of the fun, knowing you were bested, this time…
Next time make the killing blow, then watch your house mates come running when they hear your cackling with joy.
I’m not suggesting for a moment that you should just throw your life away, but sometimes, knowing that you made a difference and helped get your fellow battlegrounders over the hump that is the pile of dead opposition bodies, is enough, if not more than the joy of being alive to loot them.
Never say die! (unless it’s to the opposition)
Don’t give up if your 1st battle, 1st 5 battles, 1st 20 battles, result in your team being ground into the dirt.
Get up, scrape the dirt off and have another go.
I know that I am always happy to drag myself back from a defeat and give it another go.. you need to be positive in the face of death!
Gnomer and Out, Squidly and Stout!
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