- Cold is cold.
- Hot is hot.
- Wet is only wet, but it both slows you down and in time will hurt, even kill you.
- Green hurts, red hurts, black hurts even blue hurts, but only if laid at your feet by a player or npc.
- Ice will slow or stop you, unless it’s natural, in which case you can move as fast and recklessly as usual.
The only exception to this rule I can think of is during the mid summer festival, in Slave Pens… Then and only then ice is slippery.
RNG is a necessary, if unwanted evil and I agree, but I would love a bit of randomly predictable environmental effects… like...
Hot is Hot!
When you are in hot zones, well it’s hot, so hot that you will take some damage if you are there for longer than 1/2 hour.
Not much, just a few hp here and there, think of it as anti-health per 5 seconds.
Of course if you wear heat inducing items… like metal, you will take more damage. Only wearing breathable cloth, guess you aren’t quite as hot.
Drinking will reset the effect. 30 seconds every 30 minutes to avoid the heat stroke.
Cold is Cold!
Same, same but opposite. It’s cold, you take damage. If you are wearing flimsy cloth panties your important bits are more at risk of frostbite, whereas the well covered plate wearers (except plate bikini wearers of course) have more protection.
Throw down that camp fire and warm yourself off to recover and reset the timer.
But wait, there’s more!
Fire Mage in Hell!
You don’t want to meet a Fire Mage (or user) in a hot climate… Standing in Lava AND my Flamestrike…. Owww Owww Owww
He’s a little Igloo short and stout
Ohhh Frost Mage in the Snow? How big will a Frost Nova be when everything is already subzero? How long will the Iceblock last with no sun to melt it?
Would you like some Ice knives with that?
How does a Gnome or Dwarf force his way through those snow drifts. Elves I imagine gently run on top. Taurens just force their way through… Maybe the Dwarves tunnel and the Gnomes use Fitzwadget’s miraculous Snow drift to snow path machine.
Without them, well movement would be a different business. Elven priest already reached the enemy, but the Dwarven Tank is trying to whirlwind his way out of Ironforge?
Or what about charging down the hill towards the Horde in Alterac Valley, only to find yourself sliding on past them.
Knock back? Try slideback!
Not all negative
I don’t know why I can’t just help the developers come up with nasty ways of torturing us… But if I must.
Mmmm
Mmmm
How about a positive health per 5 when in a nice forest glade?
No?
Ohh well… Bring on the environmental damage.
Gnomer and Out!

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Gaaaaahhhh!
No realism in my fantasy please!
Although I was one of the first to comment that I found it odd that the first robes I get in Northrend (a COLD place) were sleeveless while all my preceding robes (from temperate zones) were long sleeved.
I’ve played tabletop RP games where things like this were taken into consideration and it was always just a mechanics nightmare.
If this were a single-player game I think it would work out, but as an MMO it would just be a pain. Like you mentioned, people would be moving at all different speeds, plate wearers would never want to quest in the desert, clothies wouldn’t want to go to Northrend… getting a party together or just leveling could be really hard.
Gnomeaggedon.. putting the realism in your fantasy since 2008…
You call this realism?
My name is magicstrudel and I approve this message.
This is Gnomeaggedon and I approve of your icon
That would be great
And all the rogues would hide out in the dalaran sewers. Good riddance.
mmm ganked in the Dal sewers while trying to fish up rotten jewelery… could be worse.
[...] Of course this is just cheeky… but I approve of your methods for grabbing my attention! [...]
One thing I loved about the original EQ was that ice was slippy and you could end up slipping all over the place. Terrible – and yet awesome – in Velious, if you accidently slipped down a chasm in a dungeon and pulled hundreds of mobs onto your group
” Terrible – and yet awesome”
that’s what I’m talking about!