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Archive for December 9th, 2009

Environmental Damage


  • Cold is cold.
  • Hot is hot.
  • Wet is only wet, but it both slows you down and in time will hurt, even kill you.
  • Green hurts, red hurts, black hurts even blue hurts, but only if laid at your feet by a player or npc.
  • Ice will slow or stop you, unless it’s natural, in which case you can move as fast and recklessly as usual.

The only exception to this rule I can think of is during the mid summer festival, in Slave Pens… Then and only then ice is slippery.

RNG is a necessary, if unwanted evil and I agree, but I would love a bit of randomly predictable environmental effects… like.. (more…)

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