When I play Gnomeaggedon, it’s on from the moment I enter an instance or raid.
Buffs, tables, scorch, Living bomb, Frostfire bolt, Flamestrike, Blizzard, Hotstreak, drink, loot, move, scorch….
I always assumed it was the same for the other roles, never a dull moment, but nothing that can’t be handled by doing things right.
I dare say it’s pretty much the same for tanks. Mark, pull, gather, pump cooldowns and specials, watch and stop the runners, take opportunities as they come up… “Rage” bar full… let’s pull!
The other Extreme
It’s not the same for healers, particularly Shaman healers, from my experiences (as limited as they may be) and my reading.
See we don’t buff in the traditional “buff and forget” model. We plant and pluck our buffs in the form of totems. They don’t go down until just before the pull.
When it comes to healing there seems to be 5 distinct states.
- Odd jobs
- At last
- Oh shit
- OMFG, you must be joking.
Snoozefest is 80%+ of a healers life. Earth Shield is up with riptide on the tank, the tanks got all the aggro, no AoE damage incoming… Time to stare at the walls, watch YouTube, redo those toolbars.
I can’t get my mind around this stage… It is like logging in and sitting at the bank in Dalaran. Or going to the AH and doing an Auctioneer scan. It’s automatic.
- Yay the Mage pulled Aggro!
- The DK Deathgripped the next group!
- Someone did something stupid!
Once I peel my eyes back open I go a quick assessment and click, it’s done. Ok maybe there are 2 or 3 clicks. If I’m lucky Riptide or ES have dropped off the tank.
Good, something to do!
Lots of manageable incoming damage.
Things are still going fine, it’s all going to plan, but now I have 3 plus party members to get my regular attention.
This is more like DPS… Yes it’s still reactive, but it’s constant.
I get to press buttons like everyone else!
I am still not the best at these, I have spent too much time in Snoozefest I think (and maybe too much time in BGs not caring exactly who lives and dies, as long as someone lives).
But when they happen it’s like a DPS knowing there is 30 seconds till an enrage timer.
It’s like a Fire Mage attacking a boss that’s just reached 35% health.
It’s pop the cooldowns, the trinkets and go balls to the wall.
It’s exciting, challenging, but possible.
I don’t want every moment to be like this, bit I like my adrenalin to pump occasionally as well.
Bring it on!
OMFG, you must be joking
I haven’t really experienced this yet, but I’ve read a lot about how the Northrend encounters are made harder by putting the pressure on the healer.
No more Snoozefest 80% of the time, let’s have Oh Shit 80% of the time.
Then for that final 20% let’s make you wonder why you ever rolled a healer, let’s make the party hate you for not keeping them alive.
From what I can work out from my reading, Blizzard has adopted a healing difficulty approach to make the encounters more challenging.
Sure there is more goo for the party to get out of, more tricks for the DPS to do/avoid, but it all amounts to one thing…
Pressure on the healer.
Yes the healer could let the goo-covered, puddle-standing DPS die to teach them a lesson, but do they let all 3 of them die?
What, the healer has to get out of the fire too? They have to run around like headless chickens finding 2.1 second windows to cast 2 second spells?
I’m loving healing and can’t wait to try the Northrend instances and raids from a different “back of the room” perspective.
But, I swear if my balls get busted by Blizzard in PvE, I will camp the BGs instead.
At least there I have less attachment to the noobs going down in a rain of fiery hell.
Gnomer and Out, Squidly and Stout!
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