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Archive for July 15th, 2009


I don’t know if they are as common in your part of the world as they are here in Australia, but we have this phenomena called comeback tours. Some bands specifically have last shows and break up purely to have comeback tours.

There is one guy, John Farnham, that is the master of this art. Even though 80% of Australians say “thank god and good riddance” everytime he has a farewell tour, he’s back a year or two later.

That said, there are some comebacks I crave. Sex Pistols was one such tour, and if I didn’t get so drunk and fall asleep, I might have enjoyed the failfest it was.

There is one (ok two) blogger comeback tours I would love to see… She of too little mana, Megan (more…)

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Opinion is a quick column for when I’ve been getting my think on.

TL;DR

Capping the length of a Warsong Gulch match at 20 minutes in Patch 3.2 will not solve the inherent problems that cause turtling, it will only prevent matches of nightmare length. We need better fixes.

  1. Add a lengthy delay to flag respawns.
  2. Hasten the flag carrier debuff.
  3. Create a mortal strike power up.

A good instance of Warsong Gulch provides more fun than any other battleground, more opportunities for small scale combat, and a greater sense of player efficacy. The down side is that two flag carriers supported by three healers each may never die, ever. BORING, but it can be fixed. Read on. (more…)

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