For many players WoW is Heaven, for many it is Hell.
For most of us, I think it is a balance (maybe the only balanced part of the game), 7 heavens and 7 hells.
Ease of play
Whether you’re a hardcore player or newbie, the interface is easy to use. Sure there will be a few stumbles at 1st, but soon enough you can focus on the world while your fingers do the work.
It wasn’t always this way. There is a reason there are so many UI mods. These days it’s for convenience, back in Vanilla it was for playability.
I have 10 thumbs, so I have always struggled with WASD games. Keyboard turners are laughed at in WoW because there are much better and easier ways to do it.
Once the interface settles into your unconscious, you get the opportunity to look around. Unless you bought your toon on eBay, you will see a wealth of graphics, some magical places, and some awesome encounters.
A storyline worth following
Particularly in WoLK, but even before that it was worth doing the quests if you like playing a storyline game.
- Some people PvP
- Some people Raid
- Some people Quest
It’s worth questing for many reasons, and storyline is one of them.
What can I say. Heaven = Gnomes. Don’t knock it till you’ve tried it!
It’s great having an enemy faction, at least on a PvE realm and many people enjoy PvP realms as well.
It adds an extra dimension. Will that red player attack me, or can I continue to collect my Gnoll ears.
Soon you will be able to defect and even now you can reroll.
Raids, Instances & Battlegrounds
Questing can become a drag, but of course what makes a MMO is the M for multiplayer.
The ability, nay need to group for this content is awesome. The places themselves while occasionally frustrating make the game fun.
A role for all
You don’t just have to be Conan. You can be Merlin too! Different strokes for different folks, and WoW has them all.
Probably my worst WoW hell isn’t really about the game, it’s about the connection to the game. Dome nights you are just left wondering why you even logged on.
Collect 7 hells
Collection quests are a form of purgatory. It’s punishment for having fun in the rest of the game. Many people avoid them like they are hell itself.
Having an enemy faction can add flavor or induce tears. Spending an hour being corpse camped is a never-ending nightmare.
He he, I had to insert this somewhere. There is never enough and it forces you to make decisions you would rather not make.
Forget the ethically difficult decisions in WoLK, deciding whether to delete that novelty item will be the hardest decision you ever make.
Eternal slavery? Blizzard has done well to remove the need for traditional grinding.
Still, rep grinding remains, daily grinding remains. If you want a turtle mount, go on and grind till there are tears in your eyes and you are prepared to repent a lifetime of sins.
Trade chat, Barrens Chat… It’s worse than Mother-in-Law chat. Admittedly you can turn it off, buy it’s a hell to be endured before you discover that… And god forbid you actually need the channel.
This is all sorts of flavors of hell in it’s own right. To be fair, a guild or regular group can be as much fail as a PuG, but it’s a rare day.
Some PuGs just make you wonder who you crossed in RL earlier in the day to deserve such damnation.
What’s your WoW heaven and your WoW hell?
Gnomer and Out!
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