We failed to clear the Arachnid Quarter in the required 20 minutes last week, but only by a bee’s private part (or maybe that’s a spider’s private part under the circumstances).
It was close, and maybe if we had been just a little bit more settled, or maybe all of us on Vent, we would have done it.
What really struck me though, was the way that knowing there was a timer and an achievement at the end of that same timer, really gelled the raid into fast action.
Beating the AFK timer
I can be a bit of an afker at times, but only when the party is fritzing about.
The timed runs really encourage that the party keeps moving. I just wish there was more of it.
Not in the way of Violet Hold.
The waiting between phases when you are nailing it are as painful as they are welcome when little things go wrong.
No I think every instance should have a timed achievement. What’s more I think their should be multiples of them. 30 min, 25 min, 20 min, 15 min.
Sure you might knock one over, but don’t let that slow you down, beat the next timer.
Suddenly every Naxx quarter is a half hour run, every pug instance is a quick heroic.
Hell, you should get achievements for pug formation speed. Imagine getting an achievement ding because you puulled a group in 1 minute using LFG.
So not like this post is a speed post or anything, but I would love a few more encouragements to get those instance and raid runs over quickly.
Gnomer and Out!
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