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	<title>Comments on: Scaleable or fixed?</title>
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	<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/</link>
	<description>It&#039;s the end of the world as you know it - brought to you by a Gnome Mage with big balls of fire</description>
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		<title>By: Ivan256</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2348</link>
		<dc:creator><![CDATA[Ivan256]]></dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2348</guid>
		<description><![CDATA[Why not just make everybody level 80, and scale all the mobs accordingly. You&#039;ll have to gain experience to get your talent points, but other than that everybody would be the same level. 

That would have the same effect.

(You wouldn&#039;t do it &#039;cause it wouldn&#039;t be fun. Look at Oblivion. Scaling ruined the game. Everything is always level appropriate. There&#039;s no area you&#039;ll fear &#039;cause you&#039;re too low level. There&#039;s very little differential in difficulty per area. It&#039;s one uniform, boring-assed experience.)

Gear scaling... There&#039;s a great idea... Gear upgrades are the bread and butter of Blizzard&#039;s replayability formula, so they should shoot themselves in the foot by making it so you never really need an upgrade? Brilliant.]]></description>
		<content:encoded><![CDATA[<p>Why not just make everybody level 80, and scale all the mobs accordingly. You&#8217;ll have to gain experience to get your talent points, but other than that everybody would be the same level. </p>
<p>That would have the same effect.</p>
<p>(You wouldn&#8217;t do it &#8217;cause it wouldn&#8217;t be fun. Look at Oblivion. Scaling ruined the game. Everything is always level appropriate. There&#8217;s no area you&#8217;ll fear &#8217;cause you&#8217;re too low level. There&#8217;s very little differential in difficulty per area. It&#8217;s one uniform, boring-assed experience.)</p>
<p>Gear scaling&#8230; There&#8217;s a great idea&#8230; Gear upgrades are the bread and butter of Blizzard&#8217;s replayability formula, so they should shoot themselves in the foot by making it so you never really need an upgrade? Brilliant.</p>
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		<title>By: nitron2</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2273</link>
		<dc:creator><![CDATA[nitron2]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2273</guid>
		<description><![CDATA[I must agree with hokiejaybee, if the mobs scaled with your level.. a person could grind from 1-80 standing in elwynn forest. that just ain&#039;t right.

BUT, if one had say a heroic mode flag.. (oh wait we do) mobs we encounter could scale up to 10 levels below us, but be elites. 

BUT... the phasing to make that happen would mean that normal folks couldn&#039;t see people in heroic mode standing next to them otherwise the scaled up elites would sneeze and kill them without even knowing they were there. it would also be very server intensive methinks.

I would keep anything like level scaling restricted to the dungeons. I&#039;m very much against having a high level toon drag lowbies through, when I led a guild, it was a requirement that instance runs were done with level appropriate groups, otherwise the challenge was eliminated. and we had fun doing those runs. 

By scaling the mobs to be within the level bracket of the highest member of the group, it makes sure the difficulty still exists. For loot in heroic old world, I would suggest various BOE green/blues based on the normal level of the instance, with the end boss giving out BOA gear/emblems/badges 

On the topic of badges, there should be some sort of badge exchange program.. maybe 50 of the lvl 70 badges could be traded in for 1 of the 80 heroic dungeon badges, they already have a 1:1 trade from 80 heroic raid badges to 80 heroic dungeon badges. I don&#039;t think 50:1 of kara badges would unbalance anything.. that&#039;s 2 weeks + of kara clears for 1 badge that you can get from heroic UK.. but.. you wouldn&#039;t be throwing your badges away on useless gems, weaopns/armor that you already have upgraded past ect.]]></description>
		<content:encoded><![CDATA[<p>I must agree with hokiejaybee, if the mobs scaled with your level.. a person could grind from 1-80 standing in elwynn forest. that just ain&#8217;t right.</p>
<p>BUT, if one had say a heroic mode flag.. (oh wait we do) mobs we encounter could scale up to 10 levels below us, but be elites. </p>
<p>BUT&#8230; the phasing to make that happen would mean that normal folks couldn&#8217;t see people in heroic mode standing next to them otherwise the scaled up elites would sneeze and kill them without even knowing they were there. it would also be very server intensive methinks.</p>
<p>I would keep anything like level scaling restricted to the dungeons. I&#8217;m very much against having a high level toon drag lowbies through, when I led a guild, it was a requirement that instance runs were done with level appropriate groups, otherwise the challenge was eliminated. and we had fun doing those runs. </p>
<p>By scaling the mobs to be within the level bracket of the highest member of the group, it makes sure the difficulty still exists. For loot in heroic old world, I would suggest various BOE green/blues based on the normal level of the instance, with the end boss giving out BOA gear/emblems/badges </p>
<p>On the topic of badges, there should be some sort of badge exchange program.. maybe 50 of the lvl 70 badges could be traded in for 1 of the 80 heroic dungeon badges, they already have a 1:1 trade from 80 heroic raid badges to 80 heroic dungeon badges. I don&#8217;t think 50:1 of kara badges would unbalance anything.. that&#8217;s 2 weeks + of kara clears for 1 badge that you can get from heroic UK.. but.. you wouldn&#8217;t be throwing your badges away on useless gems, weaopns/armor that you already have upgraded past ect.</p>
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		<title>By: Anea</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2272</link>
		<dc:creator><![CDATA[Anea]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 19:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2272</guid>
		<description><![CDATA[I&#039;m of the opinion that there should be a Hogger achievement.

/nod]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m of the opinion that there should be a Hogger achievement.</p>
<p>/nod</p>
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		<title>By: hokiejaybee</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2271</link>
		<dc:creator><![CDATA[hokiejaybee]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 19:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2271</guid>
		<description><![CDATA[one thing i think everyone is missing in this idea.  it sounds fun and all, in a macro-global type idea, because we&#039;re all thinking about it in terms of 80&#039;s.  we&#039;re all level 80 characters, maybe going back to run a friend through stocks in one pull, maybe going to STV to hammer through crap we didn&#039;t the first time through for a loremaster or nessingwary achievement, maybe just switched your toon to mining and have to run through every zone to level up mining ticks, or maybe farming a now-valuable elemental water or old world enchant because of heirloom items.  

it doesn&#039;t matter the reasoning, but we&#039;re all reading the scaling idea and thinking of it in terms of our 80 - and what did they see the first time through, or what did they skip, or what/where will we go help a friend or farm.

and one thing keeps coming up, about wanting to &quot;experience the zone, each zone in its fullest&quot; - and how scaling would help that because it wouldn&#039;t be a bore to just trudge through for some epeen achievement points.  [this isn&#039;t me making fun, i&#039;m that junky, my main is approaching 6000 achievement points].  

and now the devil&#039;s advocate in me speaks up, because everyone is missing one fact.  the scaling of mobs/instances/etc. would actually cause toons to SEE LESS OF THE GAME.  

a couple examples:  pretend you were level 18, and grouped up and leveled into dead mines.  did it well with your group.  then you&#039;d level and it would become easier.  then you&#039;d level and it would become easier.  then you&#039;d level and it would become easier.  then you&#039;d level and it would scale up to 5 levels below you.  then you&#039;d level and it would scale up to 5 levels below you.......

-or-

elemental waters are now valueable.  your toon would grind waters in EPL for these.  then level, and they&#039;d become easier.  then you&#039;d level, and they&#039;d become easier.  then you&#039;d level,.........[and so on].  

my point is.  people would actually see less of the game if the game constantly scaled with them.  they&#039;d find something they&#039;re good at [say a good 5-man group with aoe and just farm stockades from level 22 to 80], or they&#039;d find something profitable [and just farm that from level X to 80].  

just my two cents worth.  but i live in america, so that&#039;s like really 1.67 cents worth in today&#039;s market.

hjb out]]></description>
		<content:encoded><![CDATA[<p>one thing i think everyone is missing in this idea.  it sounds fun and all, in a macro-global type idea, because we&#8217;re all thinking about it in terms of 80&#8242;s.  we&#8217;re all level 80 characters, maybe going back to run a friend through stocks in one pull, maybe going to STV to hammer through crap we didn&#8217;t the first time through for a loremaster or nessingwary achievement, maybe just switched your toon to mining and have to run through every zone to level up mining ticks, or maybe farming a now-valuable elemental water or old world enchant because of heirloom items.  </p>
<p>it doesn&#8217;t matter the reasoning, but we&#8217;re all reading the scaling idea and thinking of it in terms of our 80 &#8211; and what did they see the first time through, or what did they skip, or what/where will we go help a friend or farm.</p>
<p>and one thing keeps coming up, about wanting to &#8220;experience the zone, each zone in its fullest&#8221; &#8211; and how scaling would help that because it wouldn&#8217;t be a bore to just trudge through for some epeen achievement points.  [this isn't me making fun, i'm that junky, my main is approaching 6000 achievement points].  </p>
<p>and now the devil&#8217;s advocate in me speaks up, because everyone is missing one fact.  the scaling of mobs/instances/etc. would actually cause toons to SEE LESS OF THE GAME.  </p>
<p>a couple examples:  pretend you were level 18, and grouped up and leveled into dead mines.  did it well with your group.  then you&#8217;d level and it would become easier.  then you&#8217;d level and it would become easier.  then you&#8217;d level and it would become easier.  then you&#8217;d level and it would scale up to 5 levels below you.  then you&#8217;d level and it would scale up to 5 levels below you&#8230;&#8230;.</p>
<p>-or-</p>
<p>elemental waters are now valueable.  your toon would grind waters in EPL for these.  then level, and they&#8217;d become easier.  then you&#8217;d level, and they&#8217;d become easier.  then you&#8217;d level,&#8230;&#8230;&#8230;[and so on].  </p>
<p>my point is.  people would actually see less of the game if the game constantly scaled with them.  they&#8217;d find something they&#8217;re good at [say a good 5-man group with aoe and just farm stockades from level 22 to 80], or they&#8217;d find something profitable [and just farm that from level X to 80].  </p>
<p>just my two cents worth.  but i live in america, so that&#8217;s like really 1.67 cents worth in today&#8217;s market.</p>
<p>hjb out</p>
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		<title>By: Fear.Win</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2270</link>
		<dc:creator><![CDATA[Fear.Win]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 17:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2270</guid>
		<description><![CDATA[Giving old world instances &quot;heroic mode&quot; would be a great idea. Rather than patch in numerous daily quests for a pointless faction, just make the heroic bosses drop 15-20g each. No need to scale the loot at all. If people complain that they aren&#039;t getting emblems, have the final boss drop 1 or 2.

I would love to go back and do some of my favorite old world dungeons with a level 80 scaling. Heroic Arugal? Yes pls! I don&#039;t even want to fathom the difficulty of a heroic live Strat. Just thinking about it makes me all warm and fuzzy inside.]]></description>
		<content:encoded><![CDATA[<p>Giving old world instances &#8220;heroic mode&#8221; would be a great idea. Rather than patch in numerous daily quests for a pointless faction, just make the heroic bosses drop 15-20g each. No need to scale the loot at all. If people complain that they aren&#8217;t getting emblems, have the final boss drop 1 or 2.</p>
<p>I would love to go back and do some of my favorite old world dungeons with a level 80 scaling. Heroic Arugal? Yes pls! I don&#8217;t even want to fathom the difficulty of a heroic live Strat. Just thinking about it makes me all warm and fuzzy inside.</p>
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		<title>By: Kiryn</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2269</link>
		<dc:creator><![CDATA[Kiryn]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 16:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2269</guid>
		<description><![CDATA[It&#039;s too bad Blizzard&#039;s made it very clear that they don&#039;t care about old content. The only reason they brought back Naxx is because they spent six months building it and thought it was the best instance they ever made, but only 1% of the population got to even go inside. Very few people even went at level 70, because the requirements for attunement were too steep for a casual old-world-raid pug.

I doubt they&#039;d do the same for the other raids I never got to see when they were current. Very few people saw Sunwell when it was hard, but there&#039;s nothing stopping you now. As much as I wish there was a point to running those places other than achievements and the occasional mount, I doubt it will ever happen.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s too bad Blizzard&#8217;s made it very clear that they don&#8217;t care about old content. The only reason they brought back Naxx is because they spent six months building it and thought it was the best instance they ever made, but only 1% of the population got to even go inside. Very few people even went at level 70, because the requirements for attunement were too steep for a casual old-world-raid pug.</p>
<p>I doubt they&#8217;d do the same for the other raids I never got to see when they were current. Very few people saw Sunwell when it was hard, but there&#8217;s nothing stopping you now. As much as I wish there was a point to running those places other than achievements and the occasional mount, I doubt it will ever happen.</p>
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		<title>By: Bob</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2268</link>
		<dc:creator><![CDATA[Bob]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 15:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2268</guid>
		<description><![CDATA[Blizzard could add an option at the trainers that temporarily halts all XP gain.

&gt;Train me further in the ways of being a pirate.
&gt;I would like to unlearn my talents.
&gt;I wish to halt my progression as a pirate.

Then you could roll an alt and stop at lvl 60 (or 62) to raid vanilla WoW.  Guilds could set up to raid the old content.  There are already players who stop leveling a toon to become a twink, why not let them do the instances as well?

I joined WoW during TBC.  At an early level I was ported to Shatt to set my hearth.  I have never seen any of the vanilla endgame.  I would love the chance to play it as a challenge and not just run Strat for some orbs so I can sell crusader enchants.

And for all the &quot;Hardcore, Uber-Leet, been-here-since-day-1 Legends of Azeroth&quot; who feel that it will somehow diminish their own personal game experience:
1.  Yeah, yeah, uphill both ways and no mount until 40, we&#039;ve heard it before.
2.  While you&#039;re in Heroic Naxx getting iLvl 200+ drops, do you really care what I&#039;m doing in a lvl60 instance?
3.  Back in Westfall when you had to milk the chickens and feed the cows, I don&#039;t care.
4.  You cry about how Blizz is nerfing all the earlier content, this would let us experience and appreciate the trials and tribulations that you had to fight through.
5.  Seriously, old dude, I don&#039;t care about how your guild was the first to find a way into Old Ironforge.
6.  The developers spent time and money on those raids.  I&#039;d like to experience them.
7.  &quot;In my day, they weren&#039;t called talent trees, they were talent saplings!&quot;  Shut up.
8.  It would be mean a lot less players lagging Dalaran.  You would like that.
9.  &quot;But back when I was...&quot;  Seriously, they need a &#039;Bring Out Your Dead&#039; guy for me to turn you over to.  Where&#039;s the Azerothian Old Folks Home?

Ok, did I date myself with the &#039;Bring Out Your Dead&#039; reference?

&quot;I feel happy!  I feel happy!&quot;

/thud]]></description>
		<content:encoded><![CDATA[<p>Blizzard could add an option at the trainers that temporarily halts all XP gain.</p>
<p>&gt;Train me further in the ways of being a pirate.<br />
&gt;I would like to unlearn my talents.<br />
&gt;I wish to halt my progression as a pirate.</p>
<p>Then you could roll an alt and stop at lvl 60 (or 62) to raid vanilla WoW.  Guilds could set up to raid the old content.  There are already players who stop leveling a toon to become a twink, why not let them do the instances as well?</p>
<p>I joined WoW during TBC.  At an early level I was ported to Shatt to set my hearth.  I have never seen any of the vanilla endgame.  I would love the chance to play it as a challenge and not just run Strat for some orbs so I can sell crusader enchants.</p>
<p>And for all the &#8220;Hardcore, Uber-Leet, been-here-since-day-1 Legends of Azeroth&#8221; who feel that it will somehow diminish their own personal game experience:<br />
1.  Yeah, yeah, uphill both ways and no mount until 40, we&#8217;ve heard it before.<br />
2.  While you&#8217;re in Heroic Naxx getting iLvl 200+ drops, do you really care what I&#8217;m doing in a lvl60 instance?<br />
3.  Back in Westfall when you had to milk the chickens and feed the cows, I don&#8217;t care.<br />
4.  You cry about how Blizz is nerfing all the earlier content, this would let us experience and appreciate the trials and tribulations that you had to fight through.<br />
5.  Seriously, old dude, I don&#8217;t care about how your guild was the first to find a way into Old Ironforge.<br />
6.  The developers spent time and money on those raids.  I&#8217;d like to experience them.<br />
7.  &#8220;In my day, they weren&#8217;t called talent trees, they were talent saplings!&#8221;  Shut up.<br />
8.  It would be mean a lot less players lagging Dalaran.  You would like that.<br />
9.  &#8220;But back when I was&#8230;&#8221;  Seriously, they need a &#8216;Bring Out Your Dead&#8217; guy for me to turn you over to.  Where&#8217;s the Azerothian Old Folks Home?</p>
<p>Ok, did I date myself with the &#8216;Bring Out Your Dead&#8217; reference?</p>
<p>&#8220;I feel happy!  I feel happy!&#8221;</p>
<p>/thud</p>
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		<title>By: gnomeaggedon</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2265</link>
		<dc:creator><![CDATA[gnomeaggedon]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 14:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2265</guid>
		<description><![CDATA[The thing to remember is that Blizzard already does a lot of reuse and scaling.. in a sense.

You encounter level 1 goblins... and level 80 (well certainly high level 70) Goblins.  

So they already know how to scale things.

What level would you set the mobs at... the highest party member level.

That way you would inhibit a level 80 dragging a group of lowbies through... make it a level 80 challenge if there is at least one level 80 in the group.]]></description>
		<content:encoded><![CDATA[<p>The thing to remember is that Blizzard already does a lot of reuse and scaling.. in a sense.</p>
<p>You encounter level 1 goblins&#8230; and level 80 (well certainly high level 70) Goblins.  </p>
<p>So they already know how to scale things.</p>
<p>What level would you set the mobs at&#8230; the highest party member level.</p>
<p>That way you would inhibit a level 80 dragging a group of lowbies through&#8230; make it a level 80 challenge if there is at least one level 80 in the group.</p>
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		<title>By: Darraxus</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2264</link>
		<dc:creator><![CDATA[Darraxus]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 14:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2264</guid>
		<description><![CDATA[I would LOVE to have heroic versions of the old dungeons.  That said, I think that it would be to difficult to change the mob levels. You woul dhave too many phasing things going on and not enought people interacting due to this fact.]]></description>
		<content:encoded><![CDATA[<p>I would LOVE to have heroic versions of the old dungeons.  That said, I think that it would be to difficult to change the mob levels. You woul dhave too many phasing things going on and not enought people interacting due to this fact.</p>
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		<title>By: Gaming Diva</title>
		<link>http://gnomeaggedon.net/2009/04/03/scaleable-or-fixed/#comment-2263</link>
		<dc:creator><![CDATA[Gaming Diva]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 12:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://gnomeaggedon.wordpress.com/?p=2777#comment-2263</guid>
		<description><![CDATA[&lt;blockquote&gt;I believe, is just one way they could breathe old life into new content. &lt;/blockquote&gt;

That should have been...

I believe, is just one way they could breathe &lt;i&gt;new&lt;/b&gt; life into &lt;i&gt;old&gt;&lt;/i&gt;new content. :-)]]></description>
		<content:encoded><![CDATA[<blockquote><p>I believe, is just one way they could breathe old life into new content. </p></blockquote>
<p>That should have been&#8230;</p>
<p>I believe, is just one way they could breathe <i>new life into </i><i>old&gt;</i>new content. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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