I’ve been thinking, maybe I should play more and think less, but I can’t so you are forced to delete my posts from your feedreader instead.
So, I am wondering why Blizzard doesn’t introduce scalability into the game. Sure in some cases this my mean a bit of balancing, but in these days of phasing, I wonder if it isn’t more possible than ever.
There are 3 areas (which pretty much covers everything). Mobs, Quests and Instances.
I know grinding can be a bitch, but I suggest making it interesting. Notice how more often than not the mobs you are grinding are relatively low level and really quite boring to grind.
Two shots, next mob, two shots, next mob.
This also creates an unbalance in that low level toons are disadvantaged against higher level toons. A high level toon can round up the mobs and slaughter them before a low level toon can tag one.
Exploring Azeroth is kind of boring as a high level toon. You have no fear. I run over the mobs so they will aggro and die by Molten Armor.
What if, all mobs scaled to be a minimum of 5 levels below you. Why not let the mobs of Westfall have their high level cousins drop in for a visit?
How many old world quests do you have outstanding? Why not revitalize the old world and TBC by scaling the Quest level so it’s the same as the quest carrier?
Hogger the new target dummy
This thought is in part inspired by Saresa.
To this day the name Hogger instills a fear similar to watching another guy getting hit in the nads.
Willel points out that Hogger has now been nerfed down from needing a 40 man raid to a 10 man raid, but I say bring on Heroic mode!
Don’t let the Alliance come back at 80 and one-shot Hogger (in revenge), give Hogger a chance to test the toon no matter what level.
In increasing the Quest level, some other adjustments may be required, let me cover them in the next bit.
Yep, bring on 83+ Van Cleef!
Let instances scale (maybe optionally). Screw Ulduar, bring on Heroic Deadmines!
I know this concept has been discussed before, and it probably is too hard to balance the instance, but if they just apply a similar “buff” to the mobs as suggested above we would be 90% of the way there.
What about the loot?
Now as mentioned, some changes would be required. I would suggest appropriate rewards: cash, xp and of course loot.
Silly idea right… But then we already have a model for this… Heirloom items.
If I remember right, every leather wearer coverts the Blackened Defias armor…
not to mention the Red Defias Mask.
Now wouldn’t it be grand of that gear scaled so they you could be wearing it at level 80. A raid on Orgrimmar in Defias clothes – Hell Yeah!
Sure it wouldn’t be the best gear, but I dare say the formula they have for Heirloom items could be equally applied to other existing gear.
Let’s make Old World’s interesting
By making old content scalable we make the old world content worthwhile, to everyone, no matter what the toon level.
It would make the achievements: quest, exploration and instance real achievements. You either did it originally, or you achieved it against the odds at your current level.
Gnomer and Out!
This work is licensed under a
Creative Commons Attribution-Share Alike 3.0 Unported License.