I have noticed a lot of similarities between work and WoW. I guess it’s because it is a collection of individuals united to achieve the same goals. Maybe it’s just the cultural norm, so we readily accept the similarities.
When guilds merge, there are often layoffs. While the concept is usually to strengthen and enlarge the roster, the end result is often overpopulation of certain classes and roles.
Jobs for the boys
Theoretically the best toon gets the spot, but we all know of stories where gets the gig over best choice.
You only need to raid A x B hours per week, but you are required officially and unofficially to play x more hours per week for gear, cash, consumables and appearances. Yes you need to be seen “at work” to catch your managers attention and approval.
WWS or other tools are analyzed after each session to determine performance. Your performance may decide guild rank, raid spot and rewards.
38 hour week
There is an expectation that a player will put in their full WoW week. Unexplained absences are not acceptable, sick leave only with a doctors certificate and progression nights can only be skipped with evidence of the death of a immediate relative (in-laws not accepted).
Guild Leader/Raid Leader overtime
The leaders are also only “paid” for their 38 hours, bit the reality is they put in much, much more often without either recognition or appreciation.
Technical abilities are less relevant, the ability to assist with in game and real life dramas, organize and coordinate and met out discipline are more important.
Leader bonuses/end of contract
Some leaders are selfless.
Others will extract their (typo and spellchecker gave me: thief, which is kind of appropriate for this point) payment from the guildbank or master looter whether it’s appropriate or not.
WoW over real life
Similar to the workplace work-life balance is the mantra, but the emphasis is on the work.
You can have a real life on non-raid nights…. or not.
Put in the hard work and you will be thrown the occasional morsel, maybe even be given access to the guild bank for repairs. You must work for them, full attendance to all raid nights, lowbie leveling and trade skill items are required.
Then you just have to pray that there is no pugger (or underperformer, mate, offspec or Huntard) in the group with their heart set on the same reward.
Appropriate Work dress
You will always were appropriate dress to all encounters. No Spirit frocks, PvP panties or Halloween kaftans allowed.
If your Tier gear is at the dry cleaners, then at least wear a tuxedo.
Culture vs. Equipment and experience
Recruitment to the good guilds is based upon fit to guild culture rather than high performance experience or gear. These things are important, but if you can’t handle the “Dad” jokes, stay out of the guild chat.
Enjoyment and challenge as time goes bye:
Like work, it starts out all fresh and new, but soon develops into a grind.
- Original WoW was a new and exciting world, which developed into a boring grind.
- Just in time the promotion to Burning Crusade appeared, and all was fresh and new, until Terrokar forest, where the grind started to settle in.
- Along came WoLK and once again installed a new sense of joy and wonder, but soon the buttons became the same.
- Button pushing and skill development
Before long the process worker in you comes to the fore. 11122312323111
The skills are new and exciting, then stale and all the same.
Occasionally the company (Blizzard) changes the way things are done around here, but before top long it’s just 11122312323111
- Kill, loot, kill, loot, kill, loot, drink
- Kill, loot, kill, loot, kill, loot, drink
- Sell and repair
- Maybe the other zone is better…
- Maybe the other class is better…
- Maybe the other instance is better…
- Maybe the other guild is better…
- Maybe the other game is better…
- Can I come back, the grass is no greener.
Poaching and guild recruitment
Grab the top performers from the other guild.
Leave your guild and take your high (and low) performing mates with you.
Put ads in /trade, remember to mention the health program (guildbank repairs) and snazzy uniform (tabbard).
Casual vs fulltime workforce
Both are needed.
The full time are worked into the ground.
The casual ignored for promotions, skipped for fulltimers or expected to just work a few more hours.
Climbing the corporate ladder
Some people will suck up to the raid leader for promotions, others will grab the new skills (gear etc) and jump ship to the next best guild.
Slackers, team players and heroes
- A percentage don’t give a damn, only turning up to AFK.
- Many will sacrifice their own enjoyment for the joy off the heroes and to make up for the slackers.
- Some are, well they are the best, and if not for them you would be nothing, so you better appreciate them!
The bosses are prettier than real life
But, generally, the bosses are prettier in WoW, if not physically, they at least have a differnt level of dress sense than Armani, and come in so many more colors!
Gnomer and Out!
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