Ducking and Weaving – Fire #6
Let me say that again, Pyroblast!
OK, one more time with feeling, Pyroblast!
Pyroblast sounds so good, hurts so bad, but really there is only one reason I would take it without a bit more Arcane to back me up.
Sounds so good.
Huge ball of molten fire – yeah!
Damage over time – oh yeah!
Hurts so bad.
Twice the damage of fireball – oh yeah, yeah!
Takes 6 seconds to cast – oh no, I’m dead!
Why Pyro Sucks!
In PvP a 3 second fireball is usually too long, 6 seconds generally means 6 seconds for your opponent to get loose and teach you about early retirement
Some people like to start with it while grinding – big opening damage, out of the 5 second rule for some mana regen. In reality you can cast 2 fireballs, which if they crit = dead mob and plenty of time to drink.
Some people use it while the tank grabs aggro – 6 seconds with no threat generation, then bam – same difference. You would be better off scorching 4 times.
So why get it if you don’t have PoM?
To get Blast Wave!
Blastwave is awesome – instant fiery AoE, Daze, great visual – awesome.
Another AoE up a budding wizard’s sleeve, is in itself awesome.
Daze, who doesn’t want a mass of mobs or player enemies t
o walk in circles for a second or two, or more.
Great visual – yeah, I know to some visual means nothing, but I can’t count the number of people that have asked
What was that? That was awesome!
Blast Wave is worth the 6 second wait on Pyroblast… Not that I cast pyro!
OK, I admit it, I do occasionally cast it. 6 seconds is enough time to crack another beer, reach into the chip packet, stuff my face, swig my beer, clean my fingers and line up the next cast.
So get it, if for no other reason than to get Blast Wave
One opponent down….
Oh, btw, did you like my nice “I am going to respec Frost” ruse?
Notice Zupa’s silence?
He thinks I am going to raise his undead spirit and defend the undefendable Frost!
With a few cunning words (not bad for a squeaky clean Gnome), I have turned my undead opponent into a turtle, charged up my Pyroblast and removed 50% of my opposition.
Sure I still have to deal with my Arcane blasting foe, but even Einz has gone cold on Frost.
So Larisa, bring on your dinky Arcane utility… We are getting into the favorite part of a a battle for Fire Mages, the last part. This is where our damage is going to multiple. Have a look at your theorycrafting sites, you are all up front damage, us Fire Mages are back end damage dealers, and I am about to ramp it up.
Why Fire Mages are the best lovers!
Which is another reason why Fire Mages make the best lovers (apart from those others mentioned previously). We are there at the end, full of mana and building for the climax.
Gnomer and Out!