OK, shamelessly ripped off from WoW Insider… but have a look at this… Tailors rejoice!
Gnomer and Out!
Who is WoW designed for anyway?
Then something occurred to me. For something to be balanced (imagine a see-saw), then there needs to be a central point, or axis, around which everything is balanced.
Now I am sure that someone like Tobold could give a much more in depth and well reasoned analysis of game design, and the pro’s and cons’ of balance, but we amateurs have a voice too, so here’s what I think.