OK, I’m still nursing my wounds from Zupa‘s Ice Shards, sneaky frost wielding undead guy, jumping a tier… I didn’t see that coming!
So I am going to step back to full range, and start with Larisa‘s Arcance Subtlety.
To be honest with my 10/48/3 (or Arcane 10, Fire 48, Frost 3 who haven’t caught up with the shorthand) Classic Fire Raiding Spec I am done with Frost. There is another Fire Raiding Spec out there, commonly referred to as the Icy Veins Spec (2/48/11). The thing with this spec is it really doesn’t come into play until you are over 1,100 + damage. OK, so I am, but I’m old (ok maybe not that old), and have stuck with the Classic spec. Remember you can always compare standard Spec’s at Theorycraft-o-Matic by Lhivera.
However I am just beginning with Arcane.
OK, this is groovy, and is a part of either of the Raid Fire Specs mentioned above. It’s handy for:
- The rare magic resistance on mobs – it doesn’t occur that often to be too excited about, though there would be more benefit in PvP where the opposition will be sporting some level of resistance gear.
- Reduces the threat from your Arcane spells. But I’m fire right, what has that got to do with me?
- Occasionally you will be playing with tank that is struggling to get initial aggro (hopefully not because of you). So a couple of Arcance blasts with reduced aggro means you are on the meters, and starting to bring the mob down, but also building more room to go all out with your true killer spells.
- It is also good for a bit of Arcane Explosion spam. Now let’s face it, you are going to pull aggro anyway, unless someone is doing something special to get the mobs attention (Tankadin anyone?), but it may make the difference of allowing 1 or 2 more explosions to go out before you get shredded.
Moving on, with a quick stop at the Frost tree.
I notice that Zupa negleted to mention a couple of talents in his haste to get to Ice Shards (How did he get to Tier 2 without 5 point in Tier 1?)
- Frost Warding: Yeah rubbish, no wonder he skipped it.
- Improved Frostbolt: Who would cast frost bolts when you can cast fireballs? Mind you .5 off a Frostbolt has to be good, but I will let him tell me why.
20% increased crit damage per talent point spent, with 5 points available. Essential for all frost specs.
It sounds pretty good to me.. I believe Crit is a Frost Mage’s bread and butter, so I would be very surpised if there are any Frost mages out there without it. Tell me Zupa, I keep reading/hearing that Crit is a Frost Mages best friend… so what happens now with all the resilience gear floating around?
Anyway.. enough time spent on Ice, let’s talk Fire!
Ohhhh Ahhh a stunned target.
But as I am sure my wife would say about me.. useless 90% of the time… but when I’m good that 10% of the time, I am very good.
So let’s have a closer look.
10% of your fire spells will effectively root the target in place. From memory this applies to all fire spells, maybe even ticks on those DoT components. It will proc off Molten Armor , but you aren’t getting that spell early in your leveling.
Leveling: Ignore it. It looks great, but it just don’t cut it. You already have enough points to go to the next teir legitimately (glance at Zupa), so go for something else.
Raiding: Ignore it, it’s far too unreliable and a waste of 5 points. Also, I have had the odd complaint from tanks (back when I was spec’ed into it), because if you get an (un)lucky proc at the start of the fight, that mob isn’t hitting the tank, which means the tank isn’t generating aggro.
PvP: OK, PvP is a different story, so it might be worth considering. Why slow a opponent, when you can stun them? If you are running around with Molten armor you are a stunning machine… well ok, 10% of the time.
So a quick look back through the last couple of posts from a fire mage perspective.
Arcane Subtlety: You have to have it as a raiding mage, but can ignore it for a while during the leveling process. You will want to get it to reach the higher Arcane talents if you go classic fire raiding spec.
Improved Fireball: You have to get it, it’s no brainer. In fact it will be your first 5 talent points anyway. You will use it all the way to the end.
Elemental Precision: Once again, essential for the raiding Mage. OK, maybe not essential, but it’s worth the money. You need this to help you hit mobs that are higher level than you, and you would rather invest in extra +damage or +stamina gear than in extra +Spell Hit gear.
On a side note, unless Blizzard have nurfed the “bug”, fire spells effectively get 3% spell Hit, but Frost Mages get 6% Spell Hit… Yep, another 2 for-the-price-of-one for Frost Mages. That means that Frost mages can invest even more in +damage stats (but hey, let’s face it, they need all the help they can get!)
Anyway.. that’s enough psuedo-theorycrafting from me.. I will be back in a few days with more once I recover from the next salvo of Arcane and Frost.
Gnomer and Out!